# ucd2.inp # # Here is how the RGB materials were converted to hues: # # material R G B Hue # 0 0.94 0.70 0.15 0.116 # 1 0.24 0.70 0.85 0.541 # 2 0.24 0.24 0.85 0.666 # # The node data is # node # / material # / RGBA / Hue 3 1 4 1 # 8 6 8 0 0 8 nodes, 6 cells, 8 node data, no cell data, no model 1 0.0 0.0 0.0 node data, always node #, 3 values 2 1.0 0.0 0.0 3 1.0 1.0 0.0 4 0.0 1.0 0.0 5 0.0 0.0 1.0 6 1.0 0.0 1.0 7 1.0 1.0 1.0 8 0.0 1.0 1.0 1 0 quad 1 2 3 4 cell data, always cell #, material #, 2 0 quad 1 5 6 2 type of cell, number of node # needed by type 3 0 quad 2 6 7 3 4 0 quad 3 7 8 4 5 0 quad 4 8 5 1 6 0 quad 5 8 7 6 3 1 4 1 node data number, text lines, counts of data material, 0...2 RGBA, 0-1/0-1/0-1/0-1 Hue, 0-1 1 0 0.94 0.70 0.15 1.0 0.116 node #, 1-material, 4-RGBA, 1-Hue 2 0 0.94 0.70 0.15 1.0 0.116 3 0 0.94 0.70 0.15 1.0 0.116 4 0 0.94 0.70 0.15 1.0 0.116 5 1 0.24 0.70 0.85 1.0 0.541 6 1 0.24 0.70 0.85 1.0 0.541 7 2 0.24 0.24 0.85 0.0 0.666 8 2 0.24 0.24 0.85 0.0 0.666