| Real-time Curvature Estimation |
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For my class project in Advanced Computer Graphics, I ported an existing algorithm for estimating curvature on polygonal meshes to the GPU. My new algorithm is a multi-pass GPU algorithm written in GLSL. Below are some pictures, and you can read some of the details in the class paper.
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| Last Updated on Tuesday, 18 August 2009 16:19 |





