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Rendering Speed and Image Quality

Gelder et al. have implemented orthogonal and perspective projection that produces high-quality images at speeds approaching two orders of magnitude faster than existing techniques in their paper of 1994 [11]. They add stereo projection in their implementation other than orthogonal and perspective projection in their 1996 paper [12]. Besides, they include a light model in their implementation. This implementation, called Voltx. They claim that Voltx could improve the performance by about a factor of ten and produce high-quality images comparable to ray-casting at nearly interactive speeds on workstations with hardware support for 3D texture maps.



liao naiwen
Thu Dec 12 16:06:02 EST 1996