CS 635 Spring 1998 : Advanced Computer Graphics


Lab 2: Texture Mapping

Due Sunday April 12, 1998.


Purpose:

To gain experience implementing texture mapping techniques.


Assignment

You need to modify your renderer to implement texture-mapping using inverse bilinear interpolation and polar-coordinates. The following input command changes are needed:
color_type: 8 filename u_res v_res per_face/wrap_map
per_face says to use inverse-bilinear mapping to each face, wrap_map says to wrap the texture around the object.
normal_type: 8 filename u_res v_res per_face/wrap_map
apply the texture map as a bump map, modifying the surface normal. For this, only polar coordinate mapping is required.

Extra Credit


David S. Ebert
Last modified: Tues March 10 9:48:15 EST